  
         
         24-Feb-2006:
        Mixed Bag
        I should not really comment on forum
        threads here. Somebody inevitably writes back in the
        forum and then you have to look at two places to make any
        sense of anything. The short of it is that Jaakko Stenros
        rushed to the defence of Roolipelimanifesti with a long
        article. I think he deliberately misses the point I was
        trying to make and seeks to distract the reader with
        non-related nonsense like the book's library shelf
        placement. But what the hell do I know? It
        is right there, read and draw your own conclusions. 
        In related news, the Finnish roleplaying
        intelligentsia is holding an academic RPG
        seminar at Tampere in 30th and 31st of March. Funny,
        I thought I had already destroyed the future of academic
        roleplaying games research in Finland? But seriously,
        this is a good thing and if I wasn't in GDC the previous
        weekend I might have attended it myself. Maybe they'll do
        it again some day. 
        The big news is the release of Heimot
        -minigame, a PDF-booklet describing the setting and
        rules of the upcoming Finnish space opera game. Sort of
        Heimot Lite, if you will. Iit looks good. Different from
        what I expected, but good. Rules system is like running
        Buffy RPG with the early Scorpio-rules system. My only
        fear is that the ability score range might be too wide
        for such a narrow probability curve (2D6). Then again, it
        also a matter of genre. This is space opera and as such
        super-powered characters (at least in some aspects) might
        be just what Miska was looking for.  
        Heimot
        is the reason why I am not touching space opera, despite
        having a few ideas. With 240 pages, hard covers, page
        texturing and kind of illustrations the pdf has, it is
        already of better production quality than my games. To
        make things worse for competition, the setting is
        absolutely brilliant. At the moment the only fault is the
        goofy front cover image in the mini-game. Judging from
        the ad they placed in Praedor, the final cover should be
        mind-blowing. If and when all the elements are in place,
        Heimot will blow away even global competition.  
        So this is it. The Finnish RPG industry
        has been saved and the future has overtaken the present
        (Mike and me). Heimot raises the bar for all future
        games. After STALKER is out, I might pack by bags and go
        home. Okay, I won't, we all know that. And I really
        should not think Heimot as competition since a person who
        buys it is also more likely to buy my games. But still,
        production quality like that... hell! STALKER can't match
        it. My next game, whatever it will be, can try to take it
        on but it will be tough going. Very tough. Miska really
        knocked the wind out of my pride with this one. 
         
         23-Feb-2006:
        Fucking Cult
        I knew something like this would happen
        sooner or later and believe me, having been a youth club
        director myself I can feel this guy's pain. I'd be in the
        same shit if this was 1997. Here is a direct quote from Roolipelimanifesti
        review thread at the Roolipelaaja.fi webforum.  
        "...Petterssonin kirja vei työpaikallani
        roolipelien mainetta enemmän taaksepäin kuin mikään
        muu kohu tähän asti. Kollegani ovat jo
        tottuneet kuulemaan tarinoita 80-luvun saatananpalvonta
        huhuista ja itsari-roolipelaajista. He pitävätkin
        (pitivätkin) roolipelaamista ihan tavallisena ja
        normaalina harrastuksena.Luettuaan kirjan, he ovatkin
        alkaneet hieman tarkemmin kyselemään mitä puuhaan
        nuorisoporukoitten kanssa jotka tulevat kirjastoon
        pelaamaan esittelypeliä
 Oikaisen
        tietysti heidän pelkonsa parhaani mukaan. Ovat olleet
        kivoja keskusteluja. 
        Jep. 
        Odotankin koska 13-vuotias roolipelaajan alku,
        joka pelaa ryhmässäni, vie Roolipelimanifestin
        kotiinsa. Hän voi sitten innostuneesti kertoa
        harrastuksestaan vanhemmilleen, tiedä vaikka vanhemmat
        sitten pohtisivat lapsensa kanssa runkkaamisesta
        peleissä. Vanhemmat voivat sitten ottaa yhteyttä siihen
        kirjasto-setään jonka kanssa heidän
        jälkikasvunsa sulkeutuu hämärään huoneeseen
        kirjastossa."  
        Yep. I am waiting for that one too. For veteran gamers
        and academic types, Juhana Pettersson's fixation with
        sexuality in roleplaying games is easily dismissed. We
        had sex in games long before we had it for real and we
        know that people like Pettersson have a thing for unusual
        angles when dealing with everyday things. But should
        Roolipelimanifesti be your only source of information on
        roleplaying games... sheesh! Sexual paranoia is already
        the media buzzword of the day and we look enough like
        freaks already.  
        Then again, this is nothing new. For some reason,
        certain groups have been very vocal about their
        eccentricity. This probably has something to do with the
        intent of turning roleplaying into a fine art. When
        viewed from outside, it sure looks (and sounds) bizarre.
        And after watching Martin Eriksson's presentation in
        Ropecon a few years back *I* would not let my kids hang
        around with "roleplayers"! They are a fucking
        cult!  
        I fought the devil-worship accusations for
        one-and-a-half decades (e.g. University officials asked
        me about it when Alter Ego was founded). I also thought
        the battle was won now that roleplaying games are part of
        the mainstream. Either I was wrong or some people would
        like to turn roleplaying games back into a suspicious,
        semi-occult marginal activity that has little contact
        with the mainstream society.  
        I think that would suck and I am not talking about
        oral sex here.  
         
         22-Feb-2006:
        Crunch Time
        "15000 atheists in London rioted
        after a blank sheet of paper was found on a cartoonist's
        desk" -anonymous IRC quote.  
        Morons vs. Cartoons -battle is still
        unfinished but Cartoons have a strong lead with 0 dead
        while Moron casualties are approaching 100. I've been
        trying to stem the onset of religious bigotry against
        Muslims by watching suitable films and Kingdom of Heaven
        has been the most potent medicine so far. There might be
        better films about the Crusades but I've never seen one.
        Just like there might be better Viking films than 13th
        Warrior but I've never seen one either. "It is
        your actions that make you a good man. Or not."
        It is sad to find this in a movie and not in the dogma of
        some major spiritual movement.  
        While waiting for the "Real
        Holocaust" promised by the lady in London
        demonstrations, I've kept myself busy by writing Stalker.
        I promised myself to write a full spread of the book
        every night and I've managed to keep that promise for
        three nights in a row now. Default gamemastering section
        is now done. Tomorrow I'll start on "Gamemaster
        Stalker", dealing with genre conventions and the
        perceived peculiarities of the setting from gamemastering
        perspective. Praedor's Borvaria and Code/X were the
        warm-ups. This here will be the main event. I wonder if I
        could merge FLOW discussion into this chapter like I
        merged setting description and character generation in
        the Player's Book? 
         
         19-Feb-2006:
        STALKER update
        Player's Book, all 60 pages of it, are
        done. Again. The only thing missing are sample characters
        which will be made by playtesters later in the spring. I
        am writing the Gamemaster's Book and as usual feel like a
        dolt when explaining things like "Role of the
        Gamemaster" or the different playstyles. STALKER is
        meant for veteran gamers so they should know all this
        already but I have to include it just in case. My current
        goal for STALKER is at least 150 pages, making it about
        as thick as TAIGA or Miekkamies. For comparison, Praedor
        v1.1 has around 250 pages.  
        Basics of gamemastering boil down to
        "role of the gamemaster, different gamemastering
        methods, creating adventures and campaigns and final
        tips", which is pretty much the same package as in
        Praedor. This is followed by "Gamemastering
        STALKER" which deals with the genre conventions,
        mood elements and events typical of this particular
        setting. I have never written anything like that before
        and have been reading World of Darkness publications to
        get ideas and examples on how it is to be done. This
        chapter also has to deal with the particular difficulties
        of using Zones as action-adventure settings and how to
        determine or define various anomalies or properties of
        different artifacts. 
        I intend to follow up with
        "Resolution with Flow". Basically the one-page
        introduction into Flow at the start of the Player's Book
        covers everything you need know about using Flow, but I
        just know that applying it will be troublesome for most.
        The focus is on natural (and unnatural) hazards and on
        combat and injury. While Flow was designed to be an easy
        switch from diceless systems, handling combat takes some
        major re-thinking if you are used to diced round-by-round
        systems. Flow does not care about the process of battle,
        only its outcome. This will produce pretty much the same
        effects as prolonged round-by-round combat resolution in
        diced games but the process is abstracted into one or
        more "acts". The system is quite deadly but
        since interpreting the results depends so heavily on the
        gamemaster it is easy to adjust the combat difficulty.
        Flow also incorporates some aspects of shared
        gamemastering, enabling players to dictate game events
        related to their characters, especially when using Drama
        points. It is not in any way complicated but does
        constitute a small break from the traditional Old Skool
        -style gamemastering. 
        Last part of the rulebook will be Zone
        Book. I haven't been able to find a map of Toulouse
        region I would be happy with but with a satellite image
        from Google Maps I should be able to create
        "Toulouse-As-It-Would-Be" and present the
        French Zone as the primary setting for STALKER. Zone Book
        would have people, places, encounter tables (curiously
        numbered to work with dice should you want to use such
        anyway), adventure seeds, campaign layouts and hopefully
        a two or three full-length adventures. That's the plan,
        anyway. If STALKER is going to be late for Ropecon, it is
        probably the Zone Book that is holding me back. If there
        ever were supplements to STALKER, they would probably be
        additional Zone books, right? Wrong! STALKER is and
        probably will remain the core rulebook for FLOW system.
        If I ever get around writing down the original
        "Towers of Dusk", it would appear as a genre
        supplement to STALKER. 
        But don't hold your breath.  
         
         18-Feb-2006:
        Cyber Phuking Blood Baby
        My most recent published mobile game, Cyberblood,
        was a straightforward futuristic top-down shooter with a
        personified character, various unique powerups and a
        motivating story. It was meant to be the kind of game
        that mobile action gamers would look into when browsing
        the operator lists after they had shot everything there
        was to shoot in the previous shooter they had. Although
        we did experiment with parallax scrolling and the
        possibilities of code-drawn special effects on different
        performance profiles, we were not re-inventing the genre.
        Action-shooters are heavily competed genre and we, or at
        least I, wanted to give the mobile action gamer precisely
        what he wanted: mission-based, easy-to-learn and
        easy-to-play action shooter.  
        One might even call it a casual shooter.
        There were deeper elements and strategems to it if you
        cared but it was perfectly playable by shutting down your
        brain and letting your reflexes take over. It would be
        hindsight to say the redundancy of its many upgrade
        modules was intentional but enabling different strategies
        and approaches according to what modules you wanted was
        planned for. Some people played it through without buying
        a single new module but at least they bought health and
        energy upgrades. I am not happy that they pulled it off
        but at least it proves the casual part. As it turned out,
        this approach was not too popular in game reviews. Nobody
        called it a bad game but a standard shooter was given
        standard score, about or a little above 70/100.  
        In retrospect, I should have seen it
        coming. But I did not and it hit me pretty hard. Rest of
        the team was disappointed, of course, but ultimately I
        bear the blame for the concept and the choice of play
        elements included to or excluded from the game. It was a
        crisis of professional self-esteem and my view of the
        average end-user of our products. I am still living that
        crisis and if you have read this blog long, you have
        noticed I don't like talking about my wounds. Verbal
        attacks, presenting new ideas, thoughts and concepts,
        explaining something I've received feedback about... for
        me all that is easy. Nursing my wounds is hard. 
        Today, Cyberblood producer Jukka Peltola
        sent me an email with "Cyber Phuking Blood
        Baby" as the subject. The email contained an url to a
        newly released game review at mobilefaqs.com.
        Cyberblood received 86/100 points, which was good. But
        even better, it got 91/100 from playability, proving that
        at least somebody on the reviewing side not only
        understood what I was trying to do but thinks I managed
        to pull it off. Probably that playability score also
        awarded the game Mobilefaqs.com Gold Award. Either that,
        or our sales team has become really good at b.... okay,
        let's leave it at that. 
        Mobilegamefaqs.com is neither the only
        nor the most important review site out there. For
        Cyberblood, this review was the exception that makes the
        rule. The value of reviews in mobile game sales is
        questionable as a whole, which is something you often
        repeat to yourself when your game gets less than expected
        or a competing title scores way more. It is true but the
        opinion of the reviewer is still as valid as that of any
        external tester. More importantly, these people have play
        a LOT of mobile games and if they have an opinion, it is
        a safe bet that more than a few players share it. That
        does not bode well for Cyberblood. Still, if
        Mobilegamefaqs.com thinks it is great, odds are that
        quite a few people out there do so too.  
         
         13-Feb-2006: Conklaavi'06
        I have been rather critical about
        Conklaavi in the #praedor IRC-channel lately. Perhaps too
        much so, even though my last and only run-in with them
        left me fuming (literally, at Turku railroad station).
        The event itself is not that bad, if you like conventions
        in general. I do. I was the guest of honour at
        Conklaavi'04 and you can read my convention report here.
        Now it is coming again on 8th and 9th of April at the
        same place (Nuorisopalatsi in Turku). Further information
        is supposedly available on Conklaavi web-page
        but it curiously does not seem to have any more
        information than what I just told you. I wasn't really
        planning on going but with less than to months left I
        would have liked to see some kind of a programme
        schedule. 
        What I do know about the programme is
        that they will host a Warhammer Fanatic event organised
        by the local Fantasiapelit store. I've been to one of
        those before in Lahti and it was really cool. If you have
        any interest in miniatures gaming and want to see it done
        right, Warhammer Fanatic is the place to go.
        Unfortunately even Fantasiapelit website does not have
        any more on that but it might draw some more people into
        Conklaavi than what we are used to seeing. 
        Without a programme it is kind of hard to
        recommend Conklaavi, but if you are in the vicinity (or
        own a car), like convention atmosphere and have some
        spare time, Conklaavi might be well worth checking out.
        Small as it is, it's still the second largest event in
        the scene and Nuorisopalatsi is a walking distance away
        from everything else in Turku, including its very nice
        market square, excellent bars and restaurants with lavish
        portions (and don't forget to visit Harald, the local
        Viking Restaurant).  
         
         12-Feb-2006: Commercial Potential?
        I was about to write this as a response
        to Petteri
        in Roolipelaajat magazine blog comments but then
        decided I was talking too loudly on too many forums
        already. Majatalo.org,
        roolipelit.net, Roolipelaaja-magazine,
        Puolenkuun Pelit
        and somebody threatened that even Fantasiapelit was
        about to open theirs. If the usenet group had any
        distinct advantage it was that there was only one of
        them. As much as I like majatalo.org and roolipelit.net
        is now one of my clients, I expect to eventually drift
        into Roolipelaaja-magazine forums. Or simply cut down my
        forum participation and stick to the blog where I am not
        bothering everybody else. In my age you tend to lose
        interest in other people's ideas. That's why old people
        are sometimes so hard to get along with. 
        But back to the original topic: Petteri
        in his comment criticized the lack of PR and marketing
        from RPG manufacturers. He is partly right, too. While
        big labels like WOTC or White Wolf have good art and
        marketing departments, most of the RPG publishers, myself
        included, are small companies in somebody's basement with
        little understanding of the realities of marketing and
        sales. Unfortunately even if they had, they would not
        have the money to do anything about it. In any other
        business the RPG markets would be written off as a lost
        cause and that is exactly what Games Workshop and Hasbro
        have already done. Markets are small, easily saturated,
        almost impossible to reach and your average customer buys
        only a few products through their entire gaming career.
        We are in this for love, people. 
        According to Greg Stafford, who is both
        an industry legend and a pauper, told me some interesting
        data in the afterparty of the last Ropecon. Everybody has
        been impressed by the money Wizards of the Coast has been
        raking in with Magic the Gathering. What most people
        don't realise that the net value of board-RPG-CCG markets
        has not increased for 20 years. Instead, Magic The
        Gathering has gobbled up 85 bucks of the one hundred your
        average gamer uses on game products in a year.
        Boardgames, all the roleplaying games and other card
        games in the world are fighting over the remaining 15
        bucks. I'd give D&D3.5 ten bucks of that, so the rest
        of us live off the remaining 5. 
        Roleplaying game publishers are bad at
        marketing because nobody with both marketing skills and a
        brain would be in this business (just look at the
        industry now: everybody lacks one or the other). Hobby
        base might alive and well, especially on this side of the
        Atlantic but with fewer new players coming along it is
        increasingly difficult to sell anything in a scale that
        would matter. All the veterans already own what they need
        and are too old to try out new things on a routine basis.
        They don't usually buy new books just because the old
        ones are showing signs of wear and tear. So frankly, we
        are in a deep shit and it is getting deeper. Well, at
        least we are in it together. 
        As much as I like to stress commercial
        productisation and consumer focus in RPG publishing
        (especially in the Indie side of things), I can't fault
        the game authors for being non-commercial or idealistic.
        If they weren't, they would not be making games. 
         
         9-Feb-2006:
        At Last!
          
        Howdy, Finnish RPG media, long time no
        see! Where the hell have you been all these years? I saw
        you last with Magus but then you sort of went away. I
        once got a postcard from someone called Feeniks but
        that's about it. And while Alterations wasn't bad, it was
        way too academic for something that would tie the scene
        together. We've been through Hell without you. Hell, I
        tell you! But now that you're back I expect things to get
        better. And you're looking good too. Real paper, real
        publisher (same chain as with Pelaaja and Konsolipelaaja
        magazines) and a certified hobby fanboy as the lead
        editor. Here in Finland all good things usually come to
        an end because the targeted customer base is a pile of
        non-responsive goo. But I really hope this time proves me
        wrong. 
        We want a games magazine about RPGs. We
        need it. We have been crying out for one ever since Magus
        went bankrupt and done our damnest to discourage everyone
        who ever gave it a try. Luckily Mikki was unstoppable and
        we got ourselves a hobby media again. I want to know what
        is happening out there and RPG.Net does not really cover
        this side of the Atlantic. So here's 20 euros. Give me
        everything you've got!  
        To be perfectly honest, I already knew
        that Roolipelaaja
        was coming and have agreed to write stuff if asked. I am
        usually better at starting fights than disseminating
        information but we'll have to see what happens.  
         
         8-Feb-2006:
        Suck Factor
          
        Actually, that image is a composite of
        two real demonstration images but I think it drives the
        point home beautifully. In the meantime, talking heads in
        Finland have got their logic into a tangle trying to
        explain away the demonstrations and violence as fringe
        group activity and not part of the mainstream Islamic
        culture. Kudos to them for trying
        but I am not buying. At least he confesses his failure in
        trying to explain away Iran and their competition for
        Anti-Semitic Cartoons. My Jewish friend was planning to
        take part. The reward is to be paid in gold coins.  
        World sucks but today I don't, at least
        not professionally. War Diary: Crusader
        is doing very well in Central Europe and from external
        testing it seems like Wolf
        Moon could usher on a new era of deep mobile
        adventure games by simply proving it can be done. This is
        something that many hardcore gamers have been waiting for
        and many developers (individuals, not companies) around
        the world would love to do. Rovio Mobile is doing it,
        obviously. Yeah, War
        Diary: Torpedo might be giving me an ulcer but if I
        wasn't working on it I'd be green
        with envy at those who were. 
        One thing I really like about Rovio is
        that when in my previous workplace I came up with game
        specs, the rest of the team then sat down to cut away
        features and content. Here when I come up with game specs
        the rest of the team is like: "Is that all?"
        "How about adding feature X,Y,Z..." "We
        could do this really cool new things by..." At first
        I thought we (or more precisely they) were over their
        heads and headed for disaster but they have actually
        pulled it off in several games already. More importantly,
        the games really are better for it. FI am going to have a
        team-wide "feature orgy" as an official part of
        the pre-production process from now on. Great job, guys.
        You know who you are. 
        My private game industry sector is doing
        good too. Fantasiapelit has or is on the verge of selling
        out their initial batch of Praedor v1.1 which was 60
        copies. It has been what, two weeks? 60/14 = about four
        games per day, or almost six if you factor in the
        weekends. Oh shit, I forgot to email about the new cover
        image on Burger Games website. Well, the game is still
        flying off the shelves so maybe they'll forgive me. I
        wonder what sales are like in Puolenkuun Pelit
        or Roolipelit.net? 
        Stalker is also making sporadic progress
        and I've written most of the talent descriptions. In
        Flow, talents and their downsides are the basic building
        blocks of the character, from which everything else
        depends. I've been thinking that in a perfect world where
        I have endless time and energy, Stalker would be
        completed by next Ropecon and I could then start working
        on Towers of Dusk, a Romance Genre Supplement for Stalker
        enabling you to play the "Romantic Venice"
        -setting I described in the Game Design Challenge. I
        probably won't have time for it but if anyone itches to
        give it a try or wants to do an official Towers of Dusk
        LARP (Romance as a LARP genre? It takes some daring but I
        think Finnish LARPers are up to it), you can have the
        license for peanuts. 
        BTW, the latest unconfirmed info on the
        release date of S.T.A.L.K.E.R. video game puts it
        somewhere in early 2007. 
         
         4-Feb-2006:
        What The Hell?
          
        You know, one of my main beefs with
        post-holocaust scenarios is that the causes of wars or
        collapses often seem implausible. But the next time I
        feel that way I am going to take a long hard look at this
        picture and remember that reality is the most fucked-up,
        illogical and inane setting ever. Stuff like this, a
        culture war involving terrorist threats between Europe
        and Islam over some caricatures in a Danish newspaper. It
        could never happen in a roleplaying game setting. 
        My other thoughts on the subject are not
        really fit for print. We've been promised a holocaust. It
        is unclear whether she can deliver but the intent is
        there. Holocaust over cartoons. World War Three because
        of a picture. I guess Paranoia is the most
        realistic futuristic RPG out there. 
        Later update: 
        In
        Syria, protesters have torched the embassies of Denmark
        and Norway. The local police was reportedly looking
        the other way while crowds did the dirty work for the
        local government. Embassies of Sweden and Chile were in
        the same building but it is not known if they were
        destroyed too. Crowds also had a go at the embassy of
        France but this time they were stopped.  
        US president George W. Bush has voiced
        support for the Muslims and the American media is more or
        less sympathetic to them, or at least being politically
        correct and not rocking the boat. It is an important
        opportunity for Bush to score some points in the eyes of
        the Muslim world. European media is divided. Danish
        agricultural company Arla is of the opinion that dairy
        products are more important than freedom of speech or
        protesting state-sponsored death threats, violence and
        vandalism.  
        I am of the opinion that the snowball
        effect over these cartoons has sparked the biggest
        conflict over essential freedoms and basic human rights
        in "Free Europe" since the fall of the Nazis
        (East Europe had its own problems). We are threatened
        with violence and extorted with economic warfare to make
        us back down from a number of basic principles, including
        those making it possible for that woman to hold that sign
        (the picture is from a demonstration in London). I am
        also of the opinion that we should not cut deals with
        terrorists, be they individuals, organisations, states or
        an entire culture. 
        Back in school, I was told to respect
        other religions and cultures. But that is not how respect
        works. Respect has to be earned and if you are expected
        to communicate with the other side, it also has to be
        mutual. I was also told that just like in Christianity,
        it is the few crackpots who give Islam a bad name. I am
        seeing an awful lot of crackpots right now, in awful lot
        of countries. In Islam, the crackpots are in control of
        the public opinion, the media and the policies of states.
        All it took was a few cartoons to prove that they *are*
        the culture, even if they are not the majority of the
        population.  
        Are they asking for our respect with
        threats of beheading, another 9/11 or the holocaust?
        Nope. They are asking for us to surrender so that they
        can behead not only the cartoonists but also the very
        values our post-WW2 culture was built to defend. Those
        annoying, problematic and sometimes even painful things
        that keep our societies free, our media independent and
        our governments in check.  
         
         2-Feb-2006:
        Bugs! Bugs! Kill Them All!
        Come to think of it, the header fits my
        day at work extremely well. War
        Diary: Torpedo has entered the War
        Diary: Abyss, where everything breaks down at the
        last minute and bugs come crawling through doors and
        windows. Even stuff that used to work does not seem to
        work anymore. I've been here before and I will be here
        again, but it bugs the hell out of me every time! Oh
        Well, War Is Hell. And that is what War Diary games are
        all about.  
        What the header was really about is the
        Starship Troopers video game. Although my home computer
        barely meets the minimum requirements, the demo rolled
        nicely and I am too much of a luddite to miss
        self-shadowing models and top-of-the-line textures. Bugs
        were big, nasty, plentiful and went to pieces with a
        satisfying amount of gore. I especially liked the way you
        could blow of a limb and they would be still be 85%
        combat capable. I am a big fan of Starship Troopers
        -movie and rank it as one of the greatest achievements in
        science fiction during the past century. But just between
        you and me: the novel by Heinlein sucks. 
        So I bought the game today and hope to
        went my frustrations on bugs tonight. Very fitting. I
        also have Starship Troopers RPG on loan from a friend.
        Although a big fan of the movie and a moderate fan of the
        animated series (and disgusted at the movie sequel), the
        RPG did not impress me. Squad-based approach to warfare
        presented in the animated series is somewhat compatible
        with party-based roleplaying but playing a grunt in a
        total war is not a very interesting proposition.
        Especially when because of the level system (it is
        modified D20) you'll start from the very bottom of the
        hierarchy. I've completed my conscription, thank you. I
        expect it will all work better in a video game. 
        Stalker is inching forward and the goal
        of completing it in time for Ropecon 2006 is not
        unrealistic. Of course, now that I've said that the odds
        of it happening are effectively halved. Post-Stalker
        future is still dark and not in the cyberpunk way. 
        Meanwhile, check out "Riutta",
        a new comic book by Petri Hiltunen. It is his first
        full-length science fiction story and I was hooked. It
        has the same appeal to me as his earlier, shorter scifi
        tales like "Tähtivaeltaja" (part of Musta Tie
        comic book). Petri's style in science fiction is what I'd
        call "classic scifi", represented by authors
        like Arthur C. Clarke and Stephen Baxter. There is
        usually a sound scientific basis to everything but
        instead of explaining the world through science as in
        hard science fiction, the world *is* and applying science
        on it is up to the characters (or the reader).  
        In a hard science fiction story nothing
        like "Riutta" could exist because the genre
        limits itself to our current understanding on the limits
        of physics and technology. In classic science fiction it
        *does* exist and any problems in plausibility are up to
        the characters to resolve. Clarke's 2001 is perfectly
        good hard scifi, except for the Monolith. Baxter's
        Moonseed does the same, apart from Moonseed and its
        inhibitor buried deep under Lunar surface. Although I
        like the trappings and atmosphere of hard science
        fiction, I like it even better when there is also a
        challenge to our concept of physics or even reality. But
        we are not abandoning reality, subjectivity or the
        existence of the laws of physics. If we did, the result
        would be space opera. 
        So how did I come up with these nifty,
        all-encompassing and absolutely true genre definitions?
        By pulling them out of my ass, of course. I once
        presented a triangle-shaped diagrams of RPG genres at
        some very early Ropecon. I still believe it and I still
        follow it, although what genres are trendy have varied a
        lot over the years.  
         
         28-Jan-2006:
        Bad Day
        While Ministry of Education is losing the
        propaganda fight against the "Mystery of Copy
        Control" parody comic, it is time to look at what
        the other fine departments of Finnish government are
        doing. And January's "WCDOJ" award (We Can't Do
        Our Jobs) goes to the Ministry of Traffic and
        Information, who have decided that reality can be altered
        if you don't believe in it. The reality, that is. People
        at EFFI still busy trying to find out evidence on claims
        like "the amount of spam in the internet traffic has
        dropped from 90% to 50%" or that the big problems
        Sonera had with its networks in 2003 were actually a
        global phenomenon. No sources have been cited (or found
        by independent researchers) but hey, don't let facts get
        into the way of good news. 
        Meanwhile, out in the great wide world,
        many new, interesting, innovative and
        ah-so-fucking-original MMORPGs are nearing completion.
        Like Darkfall,
        which is being advertised as a MMORPG/RTS hybrid because
        you can... well, establish outposts! Never seen that
        before, right? Right? And you can use siege engines! And
        I bet 10 gold pieces that you can actually fit a catapult
        into your backpack, although it is not movable when
        deployed! Oh boy, I can feel the inspiration oozing out
        of that world
        map. Not to mention this incredibly original,
        never-seen-before list of races.
        Hah, World of Warcraft does not stand a chance! Just look
        at these incredibly dull visuals!
        That demon has more polygons in its testicles than an
        entire screen capture from WOW! 
        That did not convince you? Ok, let's try this. Or this! Or this!
        Okay, I am slightly interested in that last one. All
        fantasy, it seems. Except for this, of course. I
        was hot about Auto Assault when it was first announced,
        but since then they've tried every trick in the book to
        make me lose interest. When they finally got to writing
        the storyline, they succeeded. Aliens attack, bombarding
        Earth with mutation-inducing bombs, then go away ->
        mutations appear -> mutants appear -> humans build
        biomeks to fight them -> biomeks rebel -> humanity
        retreats into vault-like hideouts and nukes Earth ->
        vaults are opened -> game begins -> everybody
        shoots at one another. Yeah. Right. If any faction has
        any goals above destroying the two others, they are not
        mentioned. 
        There is webcomic called "thenoob"
        that should be compulsory reading for everyone in the
        massive-multiplayer industry. Although aimed at fantasy
        games, some of the points it makes are valid for all
        genres and even such methodically different games like
        EVE. Somehow I long for the static-picture games of old,
        with clauses like "if you don't roleplay, we are
        going to make your life hell until you quit" in
        their EULA. You know, time before big bucks,
        investor-driven mmog development and before the need to
        use WOW as a proof-of-concept made all new-titles
        high-fantasy clones of each other.  
         
         26-Jan-2006:
        Where Are You?
        Anti-copyright tip:
        You
        can't fool all the people all the time. 
        I have a problem. Certain people have
        earned themselves free copies of Praedor v1.1 but only
        two of them have submitted their addresses. Niko Sandell
        and Joonas Kirsi, if you read this, let me know where I
        can send your free copies. The other two, Erkka Leppänen
        and Jarno Kantelinen, will get theirs early next week.
        I'd like to take this opportunity to express my gratitude
        especially to Erkka Leppänen, who has contributed no
        less than new alchemical tables and four full-length
        adventures. Hmm... if I remember correctly he is tall as
        a tree. Maybe I'll throw in a couple of t-shirts as well.
        From now on, I shalt not think of anything else but
        Stalker regarding RPGs...  
        Yeah, right. With Cyberpunk v3.0 turning
        out to be absolute shit, some folks at #praedor
        IRC-channel thought about writing a Wiki-based cyberpunk
        roleplaying game. I don't really understand what the big
        fuss over Wiki is all about but as long as it results in
        (hopefully) good games, I am all for it. I'll let you
        know if there ever is anything more to know about. In the
        meantime, get your hands on all CP2020 you don't already
        own. Deep Space, Hardwired, Neo-Tribes... I can't bear
        the thought of losing them to the CP3 garbage. 
        No, there is still not going to be a
        review of CP3 here. 
         
         25-Jan-2006:
        We're in Business Again
        Anti-copyright tip: Global
        music sales are down by a few thousand million dollars
        and the record companies are crying "pirates!".
        Meanwhile, the sale of computer games and related items
        is up by some thousands of millions of dollars. Apart
        from investors, nobody seems to have noticed. And why is
        that? Because in a quartal economy it would be a suicide
        to bring it up. Investment- and stock-driven companies
        must either grow every three months, or be part of a
        market that appears to be growing. 
        What the record labels are trying to
        hide here is that the amount of money consumers have
        available for leisure purchases does not increase as
        steadily as their sales projections to investors. If
        games industry grabs a few billion more, it is away from
        something else. The most likely loser is music industry.
        They are trying to cover it by implementing new billing
        schemes and invalidating established practises of using
        music products.  
        It is about squeezing every last
        penny out of a dying market. It won't work, but the
        governments willingness to play along is going to cause
        all sorts of trouble when legislators are too dumb or
        lobbied to see collateral effects of irresponsible
        law-making. Hence unconstitutional laws, degradation of
        consumer rights, disproportionate punishments for using a
        product *you have bought* the way you would like etc. And
        of course, outright
        lies on what you can or cannot do with your
        legitimate purchase.  
        Well, I have fought them before and
        I'll fight them now.
        Send me a postcard if they send me to prison for posting
        that link.  
        What troubles me is that games
        industry is showing signs of similar thinking. There are
        already voices speaking out against the sale of used
        games and things like Steam, marvelous as they are, also
        remove any control over your own property. You are not
        buying games, you are buying a license to play a game.
        You can't resell it, you can't give it to a friend, you
        can't loan it out... and that is the way many game
        companies want it to be. At some point, perhaps even this
        year, there will be a switch from retail to
        subscription-based billing even for many single player
        games.  
        Developers have long argued that as
        works of arts, games ought to be protected by same
        clauses on freedom of speech and expression as other
        artforms. If so, why in the hell are they busy changing
        games from products into services? 
        Praedor v1.1 is out and sent to all
        retailers (although www.roolipelit.net
        seems not to have received theirs yet; if they don't come
        by tomorrow, it is time to kick the postal service). I'll
        try to get around sending out the free copies to artists
        and other contributors by the end of this week and then
        my obligations have been met. Fantasiapelit has
        apparently been pleased with the sales so far and I hope
        Puolenkuun Pelit does good too. Praedor is clearly an
        established mainstream product in the Finnish RPG scene
        and there is clearly room for more than the 600 already
        out. I only wish I knew if the people buying the new book
        are first-time customers or just veterans who want to
        replace their worn-out copies. 
        Obviously the next item in line is
        Stalker and I really want to get it out by next Ropecon.
        What happens then is a bit of a mystery but I can already
        tell you that if you are waiting for a Burger Games
        product, EVE Online is your worst enemy. I've decided to
        cut down on it or nothing will ever get done. Gamers have
        been dismissive of reports
        of WOW addicts before but there is no smoke without a
        fire. Addiction is not a new problem: a small margin of
        players in any of the better mmogs are addicts (defined
        as people whose online time is disrupting their daily
        lives) but WOW has such a large player base that the
        number of addicts is big enough to be noticed. Well, EVE
        is my drug but at least I admit it.  
         
         19-Jan-2006:
        Stop Whining!
          
        Me, my girlfriend and a friend carried
        three boxes of Praedor v1.1 into Fantasiapelit store in
        Helsinki today. I'd expect it to find its place on the
        shelves in a matter of minutes, so yes, it is available,
        at least for those living in Helsinki. Tomorrow I'll be
        sending two boxes to Puolenkuun Pelit in Lahti and
        probably on Monday a half-filled box to wherever the
        physical location of roolipelit.net webstore is (I have
        it somewhere on my emails). New cover, new content,
        tweaks and small analyses of the relation between the
        game and the comics and books it is based on. Mass
        combat, more alchemy, 40 pages of adventures and finally
        one of my all-time favourites; the new ads at the end of
        the book.  
        This is not mass marketing and no one has
        paid for their ads, at least not in money. But I like
        promoting places where you can get my products and
        promising projects or publishers that in the absence of
        Finnish gaming idea would not get a word out. If I can
        bring them even a few extra customers I am happy I've
        been rewarded. Our small little hobby is slowly dying out
        in the great wide world. I like to think that every time
        I can entice a customer to try out something new, I am
        postponing the end by five minutes. 
        On a sadder note, I also bought Cyberpunk
        v3.0 today. Because of certain special interest groups
        (including but not limited to RPG.NET a detailed review
        won't be available, but I can say this much. Back in 1999
        me and Mike Pondsmith were having dinner at Grilli Toro
        in Tapiola and he told me about his plans for CP3. I
        thought it was crap but I did not say anything at the
        time. After all, he was the great Mike Pondsmith (I am
        not kidding) and I was some nobody from a backwater
        European country with only the amateurish Miekkamies and
        the... well... whatever... Taiga to his name. He must
        know better. 
        Today, six years later, I am still a
        nobody from a backwater country. But looking at Cyberpunk
        v3.0 rulebook, I really, really wish I had said
        something.  
         
         8-Jan-2006:
        Update Your Rights!
        Anti-copyright tip: Well,
        Lex Karpela is in effect and I am quite possibly breaking
        the law by writing this. Then again, only Eris knows how
        "organised discussion on breaking copy-protection
        systems" is defined and I will not shut up in any
        case. While
        the good folks opposing the law are giving themselves up
        to the police en masse to find out where the line is drawn,
        here is another gem of copyright news:  
        http://www.boingboing.net/2006/01/01/coldplays_new_cd_has.html 
        I thought if the CD was protected the
        manufacturer was obliged to put a warning on the outside.
        It seems I was wrong. Nasty little surprise when you open
        up your last purchase, although in Finland you could
        probably take the disc back to store and raise some hell.
         
        In other news, defenders of Lex
        Karpela are making me nervous. Looking at the discussion
        forums of Helsingin Sanomat, anyone concerned over the
        diminishing privacy and threats to freedom of speech is
        either machinated by outside forces, a pedophile, a
        pirate or a terrorist. The slogan of "Why would you
        care about privacy? An honest person has nothing to
        hide!" has been used before by various governments
        around the globe. Often to a deadly effect. 
        Freedom of speech and laws protecting
        our privacy were meant as safeguards against such regimes
        coming into power. Even though I have very little to hide
        from our current regime, I am not in favour of removing
        those safeguards. History did not end yesterday and those
        laws were made for a good reason. Few terrorists around
        are not enough to change my mind. There will always be
        terrorists, just like there will always be criminals. But
        as long we have freedom of speech and respect for
        privacy, they cannot win.  
        P.S. 
        It appears that the good folks
        opposing the law are not
        uniformly popular. This did not come as a
        surprise. Although Paavo Vasala has missed the point by a
        mile, at least he is consistent.
        That is more than I can say of the Green Party
        presidential candidate Heidi Hautala, for example.  
         
         4-Jan-2006:
        Happy New Praedor
        I've received many emails and IRC
        messages on the availability of Praedor. The latter are
        just asking when 1.1 is coming out but the emailers are
        asking the strangest questions like why Praedor isn't in
        stores anymore. Well, it was sold out and I really meant
        to leave it at that. After all, 600 happy customers, some
        of them calling it the best RPG they've ever come across,
        is quite enough. I don't actually remember who or what it
        was that changed my mind (my girlfriend comes to mind...)
        but it did change. So, to summarize what is happening
        next, here are some bullet points: 
        
            Praedor v1.1 is currently in the
                press 
             
            It will come out late next week
                or early in the week after that 
             
            It will get to Fantasiapelit in
                Helsinki the same day (carrying distance) 
             
            It will reach the other retailers
                a couple of days later 
             
            It has 260 pages, which is 50
                pages more than in the first edition. 
             
         
        Hopefully that clears things up and I
        don't have to answer the same questions over and over
        again. The planned price point for the book is 35 euros,
        making it slightly more expensive than before. But then
        again, it is also bigger and it is already rather
        unlikely this lot will ever get sold out.  
        I am working on Stalker and it is slow
        going. The problem with diceless systems is that you are
        sort of re-inventing the wheel. I am writing the game for
        a reader who has little or no experience on diceless
        roleplaying, although he might be a veteran in dicey
        games. There is a slightly different angle to everything
        I usually would not even bother to explain. And I've
        never written the character section in this detail. By
        the way, the original division between Player's and
        Gamemaster's Books did not hold up. The book is now
        effectively Gamemasters Only, much like the rulebooks for
        WoD. 
        I've had disturbingly good ideas for
        Miekkamies 2.0 and INFRA sometimes surprising myself at
        musing what I will do after Stalker. It is really far too
        early to say. INFRA would be an interesting foray into
        hard-scifi with Western/Post-Holocaust themes. Then
        again, after Heimot comes out it will eclipse everything
        else.  
        There was some discussion about making
        games for women at the company intranet today. Somebody
        asked why Rovio Mobile is not making games for women
        since they are such big spenders (or that was the gist of
        it). Then someone else suggested a shopping simulator and
        I had a deja vu from the lady-game discussions back at
        Sumea. Unfortunately in this industry you can never tell
        if they are serious. For the other game designers reading
        this (and I know you are out there and all male), here is
        a simple test for your "game ideas for women":  
        If you wouldn't play it,
        neither will she.  
         
         28-Dec-2005:My Ah-So-Fiery
        Response 
        My comment on Forge has been criticised
        in Roolipeliblogi by Newsalor and it is a
        time-honoured tradition to respond with a scathing
        assault. Unfortunately Newsalor's mild-mannered column
        does not contain any juicy bits like accusing me of
        destroying academic research into RPGs in Finland, so it
        is not really worth the effort. Next time a little more
        "oomph", please. 
        Praedor v1.1 is still in the printers and
        is likely to remain there until well into January. Well,
        at least they got the font problem fixed. I have been
        thinking about Stalker a lot. Written very little, but
        thought it for several full rulebooks, I assure you.
        Video games (and mobile games at work) are eating up my
        time and energy. This stomach flu I have is not helping
        things either.  
        I've also been thinking about INFRA,
        especially from the combat rules standpoint. I already
        have a pretty clear idea of the setting but coming up
        with simple, useful and most importantly interesting
        Praedor-based combat rules for firearms are still in the
        works. Dropping dice out of Stalker bought me an extra
        year to come up with one.  
         
         24-Dec-2005:
        Merry Christmas!
        No, despite being a strong atheist I have
        no problem whatsoever in celebrating one of the major
        holidays in our culture. It is always cool to have a
        party and being polite to believers does not really cost
        me anything. If I was invited into a Jewish home, I would
        do my best to celebrate Hanukkah with my hosts and learn
        the mythology behind it. If I were spending time with
        Muslims, it would be only polite (and very interesting)
        to take part in Ramadan and stuff. Having somebody wish
        me Merry Christmas is an indication of goodwill and
        friendliness from his part. It does not oppress me in the
        slightest. I find the whole American "War on
        Christmas" debate completely non-sensical and the
        symptoms of similar thinking emerging here rather
        disturbing. I guess it is a good thing for a country to
        have an official religion, after all. Even if I don't
        practise it.  
        Anti-copyright tip:
        A handy list of
        copy-protected CD releases (read: stuff to
        avoid). I wish I had published this link before
        Christmas... 
        Whilst we are celebrating Christmas, I am
        also having a funeral for a part of my past as a
        roleplayer. Anyone who has followed the newsgroup
        sfnet.harrastus.pelit.rooli knows it is dead... except
        when somebody not familiar with the group purpose posts
        an off-topic question. Suddenly the old activists rise
        from their graves in defence of the Great Silence. The
        visitor is harassed, trolled, ridiculed, level-drained
        and driven away. Then the calm of a graveyard sets in
        once more.  
        This is not funny. In the 90'ies,
        sfnet.keskustelut.pelit.rooli was the
        voice of the scene. Everything, from organizing Ropecon
        to promoting the launch of a new product was done there.
        There were other forums and mediums, but
        sfnet.keskustelu.pelit.rooli was the one that mattered,
        making or breaking your game or event. Not knowing how to
        use a newsreader, I made a complete ass out of myself the
        first time I posted there, somehow managing to send 20
        copies of my message at one go and netiquette police
        struck immediately. My reputation has since then
        recovered but the group was a graveyard of egos. Getting
        laughed out of there meant getting laughed out of the
        scene. Many of these people were never seen or heard from
        again. 
        After 2000 things began to slip. Early
        generation of networked roleplayers were tech-savvy nerds
        but times were changing. News were and still are an ugly
        and cumbersome medium compared to webforums, so that is
        where the new players went. Few of them had ever even
        heard of newsgroups. Early on there were too many forums
        to follow but some of them, like www.majatalo.org or www.roolipelit.net
        now stand head and shoulders above the rest. I am an
        active user of www.majatalo.org
        but since www.roolipelit.net
        took Praedor v1.1 into its webstore I'll have to start
        following that one as well.  
        Where gamers go the scene must follow.
        I'd say about 80% of forum threads are crap but the
        remaining 20% now cover 90% of the useful games debate in
        the scene. I don't know where the remaining 10% is but it
        sure as hell isn't in the newsgroups. Of course, my
        definition of useful probably differs from that of an
        average gamer. They probably get more out of a typical
        forum article (the classic example being "what is
        your favourite die?"). 
        Fast forward to today. Whilst debating
        the role of the group, I suddenly realised that the only
        reason I have subscribed to sfnet.keskustelu.pelit.rooli
        for the past two years is nostalgia. There is nothing
        there. An odd off-topic message or a spam once a month. A
        half-hearted attempt to stir up discussion every few
        months or so. Nothing! Maybe the old activists, including
        myself, have nothing more to say? We have solved our
        problems, written our house rules, found our preferred
        gamemastering methods and bought the games we like. After
        the crash brought on by Magic the Gathering, even the
        global scene is small enough to follow just by reading www.rpg.net. 
        That's it, then. After almost a decade of
        writing and lurking, I am unsubscribing from
        sfnet.keskustelu.pelit.rooli. It was the last the group I
        followed so I might as well give the entire newsreader
        the axe. Any debate about the role of newsgroups can be
        easily continued by email, or in any of the relevant web
        forums. There is a bitter sense of loss here... not as
        much a loss of community since it was already gone but
        the pain of losing all hope of its resurrection. Laugh
        all you want, but for me this is an end of an era.  
        *click* 
         
         17-Dec-2005:
        Mixed Bag
        Anti-copyright tip: Moron 
        Bad news on Praedor v1.1. I got the
        proof-print back from the printing shop and they have the
        same problem they had back in 2001. The body text font
        has changed into something horrible, even if still
        borderline readable. This will not do. Last time it took
        them two months to fix the problem and it turned out to
        be a somekind of freaky hardware bug in the printers. I
        hope they'll fix it faster this time but the book is
        still likely to be delayed for days and thus won't make
        it into the stores for Christmas. I am hoping it will
        make it in time for the week after Christmas, reputedly
        also a good sales week for Fantasiapelit. 
        By present count, Praedor v1.1 will be
        available from three sources: Fantasiapelit shops
        throughout the country, Puolenkuun Pelit in Lahti and www.roolipelit.net
        webstore in Internet. More than half of the print run has
        already been claimed. Those of you whose adventures,
        illustrations or rules materials (Erkka) have been
        included into the book, don't bother buying it. Just send
        me your snailmail address and I'll mail you a copy. It is
        the least I can do.  
        Sometimes you just run across a video
        game that really warms you up. You can feel how the
        developers have had fun making it and it makes you feel
        good too. Good or bad, such games are nice to play and
        they put you in a good mood. This time it was a real
        sleeper hit for me: Bandits
        -Phoenix Rising. Cost me 12 euros in the discount
        pile at Dose and certainly worth every damn cent. My
        girlfriend spotted it and knowing me to be a
        post-holocaust fan asked if I was interested. Well,
        driving games are not my forte but I decided to give it a
        go. I am glad that I did. 
        Bandits is set in your standard
        post-apocalyptic wasteland with gangs, cars and shit. The
        simple scenery makes the game graphics fast and smooth.
        You start the game driving a buggy and then progress to
        bigger vehicles. The really fun part is planning the
        weapons layout for each mission, as well as listening to
        the shamelessly Scottish accent of my insane mechanic and
        the freaky soundtrack. It all sort of reminds me of
        Taiga: Wastelands are the steppes around Karaganda, and
        Jericho is the city of Karaganda itself. Playing driving
        games with mouse and keyboard is usually hard but this
        time the mouse perspective not only turns the turret but
        also increases the car turn rate into that direction,
        making controls really sharp and responsive. Missions are
        quite long and there are plenty of them, combining
        violence, humour and insanely bad jokes in Scottish
        accent. 
        It is a hard game, no doubt about that.
        You are only allowed to save between missions, so dying
        close to the end of a 10-minute mission does bother you a
        bit. But what the hell, I am in a good mood so I'll
        forgive that. I checked the developer website and it was
        nice to see that GRIN
        are still around. They are making the PC-version of Ghost
        Recon: Advanced Warfighter for Ubisoft, so I hope they
        are going to be around for a long time. They deserve it.  
        Mannerheimin Lastensuojeluliitto has
        demanded that video games should be subjected to the same
        kind of content evaluation and age rating system as
        movies are. Funny thing is that they already are checked
        and rated. While most countries in Europe would settle
        for industry self-regulation, UK does not. Games from
        international publishers are usually checked by UK
        authorities and rated accordingly before being launched
        in Europe. From the industry standpoint it does not
        really matter who does the rating, so if the Finnish
        State has enough resources to do it, let them.  
        As much as I detest age ratings, they can
        save the game industry a whole lot of trouble. The real
        problem here are the knuckleheads who sell adult-rated
        games to children and the idiot parents who buy Sniper
        Elite for a 10-year old and then complain about having
        pieces of brain on the screen. If you have a problem with
        excessive violence and nudity, check the bloody age
        rating! It is right there at the back of the box, in big
        letters! 
        By the way, Sniper Elite just won TIGA
        (The Independent Game-Developers Association) award for
        being one of the three best Indie games in 2004. I like
        it despite its faults and I play it a lot (man, I suck at
        estimating distances) but I don't think it is THAT good.
        Congratulations to Rebellion team anyway.  
         
         15-Dec-2005:
        Problem with Indie RPGs
        Anti-copyright tip: According
        to a new EU directive, if a private person
        loses a court case regarding a breach of copyright, the
        court can order that there will be a public announcement
        of the fact in a relevant medium (like a national
        newspaper) on loser's expense. Even in Finland this means
        thousands of euros not bound by our system of
        "adjusted fines" where your income determines
        the amount you have to pay. I did not know public
        humiliation was still part of our legal code but you
        learn something new every day. Why not bring back stocks
        and public lashing as well now that we're at it?  
        Yesterday was a good newsday. For
        example, EU Commission is gearing up for another go at
        software patents next summer, this time including a
        clause demanding jail time for patent infringements. This
        has suddenly brought both pro- and anti-patent groups to
        the same side of the table: if testing the limits of a
        patent is likely to land you in jail, we can kiss
        information technology research and development goodbye.
        IT industry knows this and this time even Nokia and
        Microsoft are in uproar. What the fuck are you thinking,
        EU Commission? If that law would go through, even I would
        be out of a job! The risks of doing... well... ANYTHING
        would be too great for any individual or organisation.  
        The original software patent proposal
        would have killed off small-scale IT industry. The
        present one would kill off any sort of IT industry
        regardless of scale. If this goes through, it is goodbye
        Orwell, hello Kafka!  
        I know, I know, today's copyright piece
        practically steals the show. But since roleplaying
        theorists and elitist larpers have behaved themselves for
        the last few weeks I really need to stir up some trouble
        of my own. Women and gaming have already been
        comprehensively covered (although I seem to be running
        into that more and more often these days; hopefully
        because other people have noticed women in the internet
        too). I hope this
        will cover it for a spell (thanks for digging it up,
        Janka).  
        Arkkikivi.net distributes,
        translates and to some extent sponsors Indie p&p game
        development here and abroad. I had the honour of meeting
        one of their guests (the author of Polaris, if I remember
        correctly) at Munter's place in Lahti and chatted with
        him a little. He was very excited about the way you can
        get experience points in Praedor for just going to new
        places, meeting new people and other non-combat related
        stuff. It was all new, exciting and radical for him and I
        was wondering if this guy was for real. 
        As much as I like the idea of being a
        great innovator, giving out XP for non-combat activity is
        not my great contribution to the world of roleplaying
        games. It has been done in many games but my personal
        first encounter with it was in Rolemaster back in
        mid-80's. The system in Praedor was originally conceived
        for Miekkamies in 1994 and to support the kind of
        chapter/scene division I use in my adventures. After all,
        I am and remain a storyteller even though storytelling is
        supposed to have lost meaning in games already in 2000
        (waving to immersionists). Getting XP for battles and
        victories is just as small bonus on top of everything
        else. 
        I took a look at the Forge,
        supposedly some kind of nexus for Indie RPG development
        and that sort of cleared things up. Lots of stuff, lots
        of opinions and one problem they all shared to a varying
        degree: tunnel vision. Your typical indie game designer
        discerns a problem in the latest commercial
        roleplaying-game he has been playing. He then sets out to
        correct it by making a purpose-built game that really has
        no other objectives or scope than doing that one thing
        right. Since most of these problems involve game
        mechanics or the actual method of roleplaying, their
        games rarely have dedicated settings and stepping out of
        the pre-determined player roles is extremely difficult.  
        More importantly, they appear to have
        surprisingly little experience from different roleplaying
        games. For example, having played only D&D before,
        they fret over problems which were already resolved in
        the 1st edition of Mechwarrior or the like. They are
        re-inventing their one wheel over and over again but the
        wagon is not moving because it would need four wheels and
        not just one. There is a reason why game designers in the
        video game industry play so many games. Even bad games
        can have good ideas in them, or can at least provide good
        insight into bad design. Real world runs on XP too.  
         
         12-Dec-2005:
        Mortal Sins
        I have to take back some of my kind words
        regarding Sniper Elite. As the game progresses
        it is obvious that the designers are beginning to lose
        sight of the purpose of the game. I could live with one
        mortal sin, although that will be a game killer for many.
        I cannot live with three, no matter how much I would like
        the game so far.  
        Their first sin is the classic
        combination of necessity and bad design: Invisible walls.
        It is okay to have level edges blocked by debris or
        barricades but they have completely open streets even in
        the middle of the level map that I just cannot enter.
        Thus what looked like an ingenious way out of an
        otherwise forced encounter proves to be false and the
        game becomes more and more linear as you get to later
        missions. It is even more bizarre when you have enemies
        coming out of the very same streets. I actually gunned
        down an enemy on such a street but when I tried to search
        the corpse for ammo, I was stopped by an invisible wall,
        just out of reach.  
        Second sin is absolutely unforgivable in
        a stealth-sniping game. It is a level of omniscient
        enemies which constantly home in on your position,
        magically aware of even your current posture. The
        intention of the level is to force the player run through
        a series of waypoints, submachinegun blazing, completely
        discarding the ideas of stealth, snaping and alternative
        avenues of approach. In short, everything I loved in the
        game came crashing down. Now I know why reviews were less
        than praising and people have commented the game on not
        understanding the soul of sniping. I think they did
        understand it at first, but somewhere along the line just
        lost their vision. And spoiled the game. 
        Third sin is related to the second:
        scripted spawning. To add injury to the insult, the level
        apparently has an endless supply of enemy spawns,
        activating in different locations depending on your
        position. Thankfully they do not spawn within your field
        of vision but still, if you find a good firing position,
        they keep coming until they are climbing over a pile of
        corpses and your gun runs dry.  
        Really, if I wanted to play John Rambo, I
        would not buy a title with the term "sniper" in
        it. Sniper Elite was an interesting experiment but
        finally fails the test. My search for the ultimate sniper
        game continues.  
         
         10-Dec-2005:
        False Alarm
        Anti-copyright tip: At
        first it seemed as if the world music industry had
        completely snapped and was demanding that people who post
        song lyrics online should be jailed. Hell, I've done it
        on this blog. However, BBC
        set things right and it now appears that MPA
        is actuallt after online guitar tablatures and song
        scores, since the major labels are publishing those as
        books and booklets. It is must be fraction of a promille
        of their sales so I don't really see the point, even if I
        do see the legal basis for their argument. They are
        making a mess out of it, as usual, by talking out of
        their asses. Check this out from MPA prez Lauren Keiser
        (quoted from BBC): 
        Mr Keiser said he did not just want to
        shut websites and impose fines, saying if authorities can
        "throw in some jail time I think we'll be a little
        more effective". 
        "The Xerox machine was the big
        usurper of our potential income," he said. "But
        now the internet is taking more of a bite out of sheet
        music and printed music sales so we're taking a more
        proactive stance." 
        Jail time? Xerox machines used to be the
        big usurper of music label income? I
        recommend that mr. Keiser would cut back on drugs for a
        spell. Or maybe MPA was just jealous of Sony BMG hogging
        all the spotlight and decided to do little pro-active
        fucking-up of their PR. Compared to all the rest, this
        thing actually could have gone down smoothly and by the
        book. 
         
         09-Dec-2005:
        Headshot!
        Anti-copyright tip
        #something: There have been a few
        public responses to Heinimäki's column. Maybe he sees
        the light. Then again, maybe not. Facts are not his
        strong point in any case. But enough about that. What I
        would like people to do is to boycott Sony BMG products
        but it is difficult since they've got about half of the
        world's big stars in their fold. According to Iltalehti,
        there is even some kind of annual Sony BMG glögiparty
        here in Finland in which the Idols participants were
        invited to. Then again, they probably don't decide their
        participation. I am boycotting Sony BMG and if they have
        something I really want, I am going get a pirate. It is
        safer. 
        "It is the year 1945. I am crawling
        through the ruins of Berlin, amidst rubble, rain and
        smoke. Russian artillery barrage is tearing craters into
        the streets. My green SS-camouflage uniform is dirty and
        torn. I have wrapped canvas around my rifle to keep the
        dirt out. Suddenly I notice movement on a roof a couple
        of blocks away. Crawling underneath a wrecked car, I take
        aim and watch the Russian sniper through the scope. He is
        looking left and right but can't see me. Aiming at his
        forehead, I squeeze the trigger. Camera follows the
        bullet as it flies across the war-torn streets in slow
        motion. It hits the Russian in the temple, blowing a
        thumb-sized hole into the skull. Hydrostatic pressure
        inside the cranium throws few chunks of brain out. He
        falls but I can already hear NKVD soldiers running down
        the street. I crawl out of the wreckage and slip away
        through a narrow side alley."  
        What kind of a company would make a game
        where you are an American sniper on special mission in
        the middle of the Battle for Berlin? Dressed in German
        uniform, your actual enemies are Soviet NKVD forces out
        to get their hands on German nuclear secrets. It is a
        game of hide and seek, of spotting the enemy before being
        spotted yourself. Victory comes from distance, defeat
        from the lack of it. With full difficulty settings there
        would be stuff like holding your breath and wind or
        heartbeat effects. Now it is just gravity. My best kill
        so far is a headshot from 176 metres. When you get a
        headshot, the game goes into a special mode where camera
        follows the bullet and its gory impact in slow motion.  
        Yes, the company is Rebellion and the
        game is Sniper
        Elite. I was revolted by the trailer but the actual
        game put a hook on me from the very first moment.
        Although controls seemed overtly complex at first, you
        only need the main keys if not playing at the highest
        difficulty level. With little practise the game became
        quite smooth and being a big fan of sniping in almost any
        quasi-realistic shooter, this is right up my alley.
        Marvelous stuff! 
        By the way, Praedor v1.1 has been sent to
        the printers. Now I am waiting for their print draft and
        if I okay it, it'll be out just around Christmas eve.
        Yeah, sucks, but I just did not have the energy and
        concentration to get it done sooner. You know I am lazy. 
         
         07-Dec-2005:
        You Asked For It!
        Anti-copyright tip
        #something: Okay, Jaakko Heinimäki.
        You asked for it. Throughout history, priests have had
        difficulties in grasping concepts like freedom of speech
        and privacy, or the right to do what you want with your
        own property in your own home. In his column in
        Metro-lehti today Jaakko Heinimäki is no exception and
        wonders why we are making such a fuss over the copyright
        law. He focuses totally on the right to rip songs into
        mp3s, ignoring everything else. This is so straight out
        of the ÄKT textbook that I bet he was paid for it. 
        "Ehkä olen poliittisesti pari
        piirua liian romanttinen, mutta jotenkin tämä
        mp3-soittimiensa vapautta vaativien nuorukaisten
        mielenosoituskampanja pörisee minusta kovin paljon vain
        mielenosoittajien omassa taskussa ollakseen oikeasti Se
        Suuri Asia, jonka takia joukot kootaan yhteiseen
        rintamaan taistelussa vääryyttä vastaan. On siinä
        toisaalta ajankuvana jotakin surumielisen huvittavaakin:
        millään muulla ei ole mitään väliä, kunhan ette
        koske korvalappustereoihini. Kysymys on käytännössä
        siitä, voidaanko hyväksyä mitään rajoituksia
        musiikki- ja muiden tiedostojen kopioinnissa ja
        levittämisessä. Onko tekijänoikeuksien haltijoilla
        sananvaltaa siinä, millä ehdoilla heidän teoksiaan
        jaellaan yltympäriinsä?" 
        Well that's strange. I thought I was
        protesting against restrictions on freedom of speech and
        in importing products from outside ETA. The right to
        listen to a legally purchased recording with the
        instrument of my choice is important to me but way after
        freedom of speech. I mean, after New Year, just keeping
        this blog might land me in jail! As I said, there are
        things I would die and kill for. Guess which is one of
        those? MP3 players or the freedom of speech? 
        "Jotkut levy-yhtiöt varustavat
        cd-levyjä digitaalisilla lukoilla, jotka estävät
        levyjen rajattoman kloonaamisen ja jakelun internetissä.
        Näppärät nörtit pystyvät purkamaan nämä lukot ja
        nyt heitä hermostuttaa, kun laki kieltää lukon
        purkamisen." 
        Yeah. And computer security companies
        are in panic mode over Sony BMG's XCP-spyware/DRM program
        and several states are prosecuting the record label for
        spreading malware and spyware without the consent or even
        against the wishes of the user. You call that a lock? 
        "Uusi tekijänoikeuslaki ei kiellä
        omien levyjen kopioimista kannettavaan soittimeen tai
        musiikin lataamista netistä tietokoneelle, vaikka
        kuluttajanoikeusaktivistit mielellään sellaista
        käsitystä levittävätkin." 
        Now that is an outright lie. Then
        again, he IS a priest. Consumer is at the mercy of the
        record label EULA which may or may not prohibit copying
        or ripping the CD into mp3s. In some cases you are
        allowed to take three inferior quality copies but they
        can't be listened to independently and usually won't work
        in you standard mp3 player or Ipod. In most cases no
        copying is allowed at all and juridically if the original
        CD is lost or damaged, the user is also obliged to wipe
        off all trace of the record from his computer. The DRM
        software is not removed, of course.  
        "Suojaukset ovat tuiki harvinaisia.
        Minun taskusoittimessani on tällä hetkellä 1 892
        kohdetta  pääasiassa musiikkitiedostoja, muutama
        äänikirja ja jokunen podcast-ohjelma  eikä
        yhdenkään lataamisessa ole tarvinnut kopiosuojauksiin
        kajota." 
        You, just like me, probably assembled
        your record collection over the 90ies when there wasn't
        any protection. Sony BMG has protected all its releases
        since August and with all other major labels the ratio of
        protected vs. non-protected CDs is around 50%. I would
        say 40%-50% of all CDs in stores right now are protected.
        Even more so if you look only at the major foreign
        labels.  
        "Kun minä laitan polkupyöräni
        lukkoon, teen sen siksi etten halua kenenkään ottavan
        fillariani. Pyörän omistajana minulla on täysi oikeus
        lukita fillarini. Jos artisti tai levymoguli lukitsee
        cd-levyn eikä jostakin syystä halua kuluttajan tekevän
        siitä kopioita, hänellä on siihen täysi oikeus.
        Kuluttajan oikeus on jättää sellainen tuote ostamatta,
        mutta kuluttajalla ei ole oikeutta rikkoa sen paremmin
        polkupyörien kuin cd-levyjenkään lukkoja, vaikka hän
        siihen käden käänteessä pystyisikin." 
        If the law was just about CD copying
        we could live with that. That is why ÄKT and now
        Heinimäki are trying to keep public attention on the
        relatively small DRM issue. But the real problem lies in
        limitations to free speech, massive grey areas, hindering
        the distribution of small-scale imports, using wording
        that undermines the very operating principles of key
        Internet features... do
        some reading before writing a column, for
        fuck's sake!  
        Maybe it is our fault. The copyright
        law is so badly prepared and worded that we haven't been
        able to explain its overwhelming wrongness in simple
        terms.  
        "Kirvestä voidaan käyttää
        luovaan työhön ja rikosten tekemiseen, mutta itse
        väline on neutraali. Sama koskee tietokoneita ja
        digitaalisia tallentimia: ne ovat vain välineitä. Miksi
        kenelläkään pitäisi olla rajoittamaton oikeus tehdä
        niillä kaikkea, mitä niillä pystyy tekemään?" 
        No one has the unlimited right to do
        what he wants to. Piracy was illegal before the copyright
        law and it is still illegal now. But it is also
        unaffected and the law won't shift the loss in CD sales
        one way or the other. Instead, ordinary law-abiding
        citizens wishing to listen to a record on a non-standard
        device are now better off downloading a pirated copy
        instead of buying the real CD. After Sony BMG fiasco it
        is safe to say that pirated music is of A) better quality
        and B) less likely to contain viruses or malicious
        software. Furthermore (C), downloading it from the
        Internet won't land you in jail, unlike ripping the CD you
        own.  
        The full column is available on www.metrolehti.fi
        in the December 7th issue. If you want to send feedback
        to him, read the column. His email address is right there
        so by not giving it here I can make sure you read the
        whole thing and get both sides of the story. I hate his
        guts but please try to be polite. My hatred for priests
        is an unhealthy thing.  
         
         05-Dec-2005:
        Got My Pants Shot Off
        Anti-copyright tip
        #something: I can't keep up with all
        the developments in the still growing (how big can it
        get) Sony DRM debacle but she can. My
        girlfriend runs a DRM-themed blog "Elämää
        banaanivaltiossa" and it is not just
        about events but also about practical applications and
        tests relevant sites and software. All in Finnish,
        though. By the way, rumour has it that the French
        Ministry of Culture is trying to make it illegal to do
        DRM-related Open Source applications or even talk about
        them. It is interesting how it is the culture or
        education ministeries who are eagerly re-enacting
        Orwell's "1984". You'd think it would be the
        Interior Ministry or something to do with national
        security but no. Maybe the goal of education and culture
        ministeries is to restrict people's access into the
        subject matter. Then again, our Minister of Culture had
        probably never heard of "kyldyr" before her
        present assignment.  
        Curiously, wirelessgaming.it
        has been harsher about the lack of map in War Diary:
        Crusader than Airgamer.de
        was. All in all, the mobile game scene seems to be kind
        of stunned by WD:
        Crusader because it breaks nearly every convention
        there is regarding game submissions to major carriers. A)
        The game is about a non-politically-correct subject, B)
        it does not avoid religious themes, C) relevant content
        has been divided between the game application and a web
        page (although the application works perfectly fine
        without) and D) the game advertises its web page, thus
        promoting the developer instead of the distributor.
        Conventional wisdom says there is no way in Hell any
        carrier would take such a game into their decks.  
        *bzzt!* Wrong Again! Our established
        connections gobbled it up and it will even go live in
        some Arab states. Yep, you read correctly. Game about
        crusaders is going live in Arab countries! And no, I did
        not think it was possible, either. 
        So why am I not as shocked about Crusader
        reviews as I was about Burma? Because although I would
        like to make games the reviewers jerk off to, my job is
        to design games that sell. Burma is doing great and
        Crusader is off to a good start. Rave reviews don't pay
        my salary, great sales do.  
        Where are my pants? 
        I've been playing Ghost Recon.
        Yes, it is ancient but it looks good enough for me and I
        am interested in pseudo-realistic special ops
        simulations... or games where you *CAN* put someone down
        with a single rifle round. The bad thing is that also I
        can be put down with single round and although there is
        six guys in the squad, losses of 3 per mission are not
        acceptable. The game shot my pants off even at the lowest
        difficulty level and I only get through the missions with
        constant quicksaving and learning the enemy positions and
        tactics by trial and error. But for all its difficulty,
        it really is a damn good game. It is rewarding when you
        pick up a good spot and leave an element there to wait
        for the enemy. 
        "Enemy soldier taken out. He is
        history." 
        Praedor v1.1 is going into printers Real
        Soon Now (it has to, I am already late for Christmas
        markets). I am now writing Stalker and it seems like the
        more stuff I throw out, the more progress I make with the
        game itself. This is going to be a hell-of-a-strange
        roleplaying game.  
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